virtual void ChangeAnim(
const nw::anim::ResAnim animData
);
| Name | Description | |
|---|---|---|
| animData | Animation data. |
Changes animations.
The skeleton pose changes because this function calls Bind() internally.
Because the value of GetCacheBufferSizeNeeded() changes, the buffer must be reconfigured if executing SetCacheBuffer().
The size of the cache buffer allocated internally is changed automatically.
CONFIDENTIAL