s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32 * bufferAddress, u32 bufferSize ); s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex );
| BuildShaderProgramCommand ( s32, s32, u32 *, u32 ) | |
| BuildShaderProgramCommand ( s32, s32 ) | Creates a command for transferring the shader binary to the specified buffer. |
Creates a command for transferring the shader binary to the specified buffer.
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