SubmitViewFunctor(
SkeletonUpdater * skeletonUpdater,
BillboardUpdater * billboardUpdater,
RenderQueue * renderQueue,
const Camera * camera,
u8 layerId,
u8 particleLayerId,
IsVisibleModel * isVisibleModel
);
| Name | Description | |
|---|---|---|
| in | skeletonUpdater |
|
| in | billboardUpdater |
|
| in | renderQueue |
Queue where the elements that make up the render targets are collected. |
| in | camera | Camera. |
| in | layerId |
ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding. |
| in | particleLayerId |
layerId for rendering particles. |
| in | isVisibleModel | Function object used to identify the model to be displayed. |
Constructor.
CONFIDENTIAL