SceneObject * CreateTree( os::IAllocator * allocator, os::IAllocator * deviceAllocator );
| Name | Description | |
|---|---|---|
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
Creates a scene tree with configured resource serving as the root node. Because all references below the child hierarchy contained in the resource are followed and instantiated, if you initialize or use other operations all of the models contained in the resource the objects in the child hierarchy become instantiated twice.
CONFIDENTIAL