SceneObject * CreateObject( os::IAllocator * allocator, os::IAllocator * deviceAllocator );
| Name | Description | |
|---|---|---|
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
Creates one scene object from the created resource. Objects below the child hierarchy included in the resource are not created at this time and must be created individually.
CONFIDENTIAL