SceneObject * BuildSceneObject( SceneNode * parent, ResSceneObject resource, os::IAllocator * allocator, os::IAllocator * deviceAllocator, bool isRecursive );
| Name | Description | |
|---|---|---|
| in | parent | The SceneNode that will be the parent. |
| in | resource | Resource. |
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
| in | isRecursive | Flag for whether or not to recursively create child hierarchy. |
Creates a scene object.
CONFIDENTIAL