void BuildChildren(
SceneNode * parent,
ResSceneObject resource,
os::IAllocator * allocator,
os::IAllocator * deviceAllocator
);
| Name | Description | |
|---|---|---|
| in | parent | Parent scene node. |
| in | resource | Resource. |
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
Builds a node's child.
CONFIDENTIAL