nw::gfx::SceneBuilder::BuildChildren Member Function

Syntax

void BuildChildren(
     SceneNode * parent,
     ResSceneObject resource,
     os::IAllocator * allocator,
     os::IAllocator * deviceAllocator
);

Arguments

Name Description
in parent Parent scene node.
in resource Resource.
in allocator Allocator.
in deviceAllocator Allocator for device memory.

Return Values

None.

Description

Builds a node's child.


CONFIDENTIAL