nw::gfx::ParticleSet::Create Member Functionstatic ParticleSet * Create( SceneNode * parent, ResSceneObject resource, const ParticleSet::Description & description, os::IAllocator * mainAllocator, os::IAllocator * deviceAllocator, ParticleShape * shape ); static SceneNode * Create( SceneNode * parent, ResSceneObject resource, const SceneNode::Description & description, os::IAllocator * allocator );
| Create ( SceneNode *, ResSceneObject, const ParticleSet::Description &, os::IAllocator *, os::IAllocator *, ParticleShape * ) | Creates a particle set from a resource. |
| Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) | Generates a scene node. |
Creates a particle set from a resource.
Generates a scene node.
CONFIDENTIAL