nw::gfx::CalculatedTransform::SetRotateMatrix Member Function
template <typename TMatrix>
void SetRotateMatrix(
const TMatrix & rotateMatrix
);
void SetRotateMatrix(
f32 x00,
f32 x01,
f32 x02,
f32 x10,
f32 x11,
f32 x12,
f32 x20,
f32 x21,
f32 x22
);
| SetRotateMatrix ( const TMatrix & ) | Gets the rotation matrix. Sets the Dirty flag. |
SetRotateMatrix(f32, f32, f32, f32, f32, f32, f32, f32, f32)
|
Gets the rotation matrix. Sets the Dirty flag. |
Gets the rotation matrix. Sets the Dirty flag.
SetRotateMatrix(f32, f32, f32, f32, f32, f32, f32, f32, f32)Gets the rotation matrix. Sets the Dirty flag.
CONFIDENTIAL