nw::gfx::CalculatedTransform::RotateMatrixToQuaternion Member Function

Syntax

bool RotateMatrixToQuaternion();

Arguments

None.

Return Values

Returns true if conversion succeeds.

Description

Converts the rotation component of a matrix to a quaternion. The 00, 01, 02, and 10 components of the matrix are stored in x, y, z, and w respectively. Sets the Dirty flag.


CONFIDENTIAL