nw::gfx::CalculatedTransform::QuaternionToRotateMatrix Member Function

Syntax

bool QuaternionToRotateMatrix();

Arguments

None.

Return Values

Returns true if conversion succeeds.

Description

Converts a quaternion to the rotation component of a matrix. The 00, 01, 02, and 10 components of the matrix are considered to be x, y, z, and w respectively. Sets the Dirty flag.


CONFIDENTIAL