nw::gfx::CalculatedTransform::QuaternionToRotateMatrix Member Functionbool QuaternionToRotateMatrix();
None.
true if conversion succeeds. Converts a quaternion to the rotation component of a matrix. The 00, 01, 02, and 10 components of the matrix are considered to be x, y, z, and w respectively. Sets the Dirty flag.
CONFIDENTIAL