nw::gfx::BasicRenderQueue::EnqueueCommand Member FunctionElementType * EnqueueCommand( RenderCommand * command, ResMaterial::TranslucencyKind translucencyKind, u8 priority, u8 layerId );
| Name | Description | |
|---|---|---|
| in | command | Command called at time of rendering. |
| in | translucencyKind |
Type of translucency. |
| in | priority | Render priority of the mesh. |
| in | layerId |
ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding. |
Adds a command to the queue.
Because the command set here is called at time of rendering, make sure the command is maintained until time of rendering. An illegal function call will result if the command is destroyed before rendering by a local variables or so on.
CONFIDENTIAL