nw::gfx::BaseAnimEvaluator::Reset Member Function

Syntax

void Reset();

Arguments

None.

Return Values

None.

Description

Restores the specified member to its state at time of creation.

If performed on materials, you need to create a material buffer. Set the options for SceneBuilder::MaterialBufferCount and SceneBuilder::BufferOption when creating models with the SceneBuilder class. For BufferOption you need at least Model::MULTI_FLAG_ANIMATABLE_MATERIAL.


CONFIDENTIAL