nw::anim::res::ResAnim Classclass ResAnim : public nw::ut::ResCommon< ResAnimData >
Class for animation resource.
Bundles ResMemberAnim together as an animation. Has the information for the looped playback setting and the number of loops.
| Resource Access | ||
|---|---|---|
| GetHeader | ||
| SetHeader | ||
| GetName | ||
| GetTargetAnimGroupName | ||
| GetLoopMode | ||
| SetLoopMode | ||
| GetFrameSize | ||
| SetFrameSize | ||
| GetMemberAnimSetCount | ||
| GetMemberAnimSet | ||
| GetMemberAnimSetIndex | ||
| GetUserDataCount | Gets the number of instances of user data. | |
| GetUserData | Gets user data. | |
| GetUserDataIndex | Gets the index number of user data in the dictionary. | |
| Creating resources | ||
| S | CreateEmptySkeletalAnim | Creates an empty skeletal animation resource. |
| S | CreateEmptyMaterialAnim | Creates an empty material animation resource. |
| S | CreateEmptyVisibilityAnim | Creates an empty visibility animation resource. |
| S | CreateEmptyCameraAnim | Creates an empty camera animation resource. |
| S | CreateEmptyLightAnim | Creates an empty light animation resource. |
| Other | ||
| ResAnim | Constructor. | |
| ref | ||
operator ==
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operator !=
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| Setup | Initializes a resource. | |
Cleanup
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Cleans up a resource. | |
| ptr | Returns a pointer to a binary resource structure. (Inherited from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName | |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::anim::res::ResAnim
CONFIDENTIAL