nn::math::MTX34TextureProjectionFrustum FunctionNN_MATH_INLINE MTX34 * MTX34TextureProjectionFrustum( MTX34 * pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 scaleS, f32 scaleT, f32 translateS, f32 translateT );
| Name | Description | |
|---|---|---|
| out | pOut | Pointer to the buffer that receives the result of the calculation. |
| in | l | Left edge of the near clipping plane. |
| in | r | Right edge of the near clipping plane. |
| in | b | Bottom edge of the near clipping plane. |
| in | t | Top edge of the near clipping plane. |
| in | n | Distance from the camera to the near clipping plane. |
| in | scaleS | Scale value along the s-axis. |
| in | scaleT | Scale value along the t-axis. |
| in | translateS | Translation value along the s-axis. |
| in | translateT | Translation value along the t-axis. |
Creates a texture projection matrix based on the viewing frustum.
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