NN_MATH_INLINE MTX34 * MTX34ShadowProjectionFrustum( MTX34 * pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f );
| Name | Description | |
|---|---|---|
| out | pOut |
Pointer to the buffer that receives the result of the calculation. |
| in | l |
Left edge of the near clipping plane. |
| in | r |
Right edge of the near clipping plane. |
| in | b |
Bottom edge of the near clipping plane. |
| in | t |
Top edge of the near clipping plane. |
| in | n |
Distance from the camera to the near clipping plane. |
| in | f |
Distance from the camera to the far clippling plane. |
Creates a projection matrix for referencing shadow textures based on the viewing frustum.
CONFIDENTIAL