nn::gr::CTR::ShaderLite::SetUniformBool Member Function
void SetUniformBool(
const BindSymbolVSBool & symbol,
bool isEnable
);
void SetUniformBool(
const BindSymbolGSBool & symbol,
bool isEnable
);
SetUniformBool ( const BindSymbolVSBool &, bool )
|
Sets a boolean register value for the vertex shader. |
SetUniformBool ( const BindSymbolGSBool &, bool )
|
Sets a boolean register value for the geometry shader. |
SetUniformBool ( const BindSymbolVSBool &, bool )Sets a boolean register value for the vertex shader.
SetUniformBool ( const BindSymbolGSBool &, bool )Sets a boolean register value for the geometry shader.
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