SetUniformBool

nn::gr::CTR::ShaderLite::SetUniformBool Member Function

Syntax

void SetUniformBool(
     const BindSymbolGSBool & symbol,
     bool isEnable
);

Parameters

Name Description
in symbol Boolean type geometry shader symbol.
in isEnable Set to true to enable, or false to disable.

Return Values

None.

Description

Sets a boolean register value for the geometry shader.


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