nn::gr::CTR::ShaderLite::SetUniformBool Member Function
void SetUniformBool(
const BindSymbolVSBool & symbol,
bool isEnable
);
| Name | Description | |
|---|---|---|
| in | symbol |
Boolean type vertex shader symbol. |
| in | isEnable |
Set to true to enable, or false to disable. |
Sets a boolean register value for the vertex shader.
CONFIDENTIAL