MakeUniformCommand

nn::gr::CTR::BindSymbolVSInteger::MakeUniformCommand Member Function

Syntax

bit32 * MakeUniformCommand(
     bit32 * command,
     u8 x,
     u8 y,
     u8 z
) const;

Parameters

Name Description
in command The start address for storing the rendering command.
in x X-coordinate value.
in y Y-coordinate value.
in z Z-coordinate value.

Return Values

Returns the address that follows the end of the stored rendering command.

Description

Generates a command for setting integers in a vertex shader uniform.

Revision History

2010/09/15
Initial version.

CONFIDENTIAL