nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Functionbit32 * MakeUniformCommand( bit32 * command, const nn::math::MTX44 & mtx44 ) const;
| Name | Description | |
|---|---|---|
| in | command |
The start address for storing the rendering command. |
| in | mtx44 |
A 4x4 matrix. |
Generates a command for setting a 4x4 matrix in a geometry shader uniform.
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