nn::gd::CTR::Light::EnableShadowed Member Function
void EnableShadowed(
gdBool value
);
| Name | Description | |
|---|---|---|
| in | value | If GD_TRUE is specified, shading is applied based on specifications made for LightingStage::SetShadowPrimary, LightingStage::SetShadowSecondary, and LightingStage::SetShadowSelectorTexture.If GD_FALSE is specified, the values (1.0, 1.0, 1,0) are assigned. |
Sets which shadow element is to be adjusted.
The default value is GD_FALSE.
CONFIDENTIAL