nn::boss::DataStoreUploadConfig Structurestruct DataStoreUploadConfig
{
u32 gameId;
wchar_t accessKey[MAX_ACCESS_KEY_LENGTH];
u16 period;
u16 dataType;
u16 dstPrincipalIdNum;
DstKind dstKind;
u32 dstPrincipalId[MAX_DST_PRINCIPAL_ID];
};
Definition of an internal structure that maintains DataStore upload information.
gameId
|
u32 | ID used to identify the game server. | |
|---|---|---|---|
accessKey
|
wchar_t |
Key used to access the game server. | |
period
|
u16 | The number of days until data is automatically updated. | |
dataType
|
u16 | Value indicating the data type This is an application-defined value. | |
dstPrincipalIdNum
|
u16 | The number of message data sent destination settings. | |
dstKind
|
DstKind |
Message data send destination type. | |
dstPrincipalId
|
u32 | Message data send destination ID. |
CONFIDENTIAL