nn::boss::DataStoreUploadConfig

nn::boss::DataStoreUploadConfig Structure

Syntax

struct DataStoreUploadConfig
{
   u32 gameId;
   wchar_t accessKey[MAX_ACCESS_KEY_LENGTH];
   u16 period;
   u16 dataType;
   u16 dstPrincipalIdNum;
   DstKind dstKind;
   u32 dstPrincipalId[MAX_DST_PRINCIPAL_ID];
};

Description

Definition of an internal structure that maintains DataStore upload information.

Member Variables

gameId u32 ID used to identify the game server.
accessKey wchar_t Key used to access the game server.
period u16 The number of days until data is automatically updated.
dataType u16 Value indicating the data type This is an application-defined value.
dstPrincipalIdNum u16 The number of message data sent destination settings.
dstKind DstKind Message data send destination type.
dstPrincipalId u32 Message data send destination ID.

CONFIDENTIAL