nn::boss::DataStoreUploadAction::GetProperty Member Functionvirtual nn::Result GetProperty( PropertyType type, void * pValue, size_t size );
| Name | Description | |
|---|---|---|
| in | type |
Specifies the property identifier. |
| out | pValue |
Specifies the value. |
| in | size |
Specifies the value size. |
Result values listed below.| Value | Description |
|---|---|
Result::IsSuccess |
Retrieval successful. |
ResultInvalidPropertyValue |
The property value pointer is NULL. |
ResultInvalidPropertyType |
The property type is not supported. |
| A value other than the above. | Unexpected error (see boss_Result.h for error details). |
Gets a property value from the class.
It can be used for the following properties. Call this function after allocating memory for the description's data type.
Identifier Description
Type code for ACTION_CODE tasks. The data type is Action. ACTION_FILEDESC The file identifier type. The data type is FileDescriptor. ACTION_DATASTORE_GAME_ID ID used to identify the game server. The data type is u32. ACTION_DATASTORE_ACCESS_KEY Key used to access the game server. The data type is wchar_t[MAX_ACCESS_KEY_LENGTH]. ACTION_DATASTORE_UPLOAD_PERIOD The number of days until data is deleted automatically. The data type is u16. ACTION_DATASTORE_UPLOAD_DATA_TYPE A value indicating the data type. The data type is u16. ACTION_DATASTORE_UPLOAD_DST_PRINCIPAL_ID_NUM The number of settings made for message data send destinations. The data type is u16. ACTION_DATASTORE_UPLOAD_DST_KIND The message data send destination type. The data type is DstKind. ACTION_DATASTORE_UPLOAD_DST_PRINCIPAL_ID The message data send destination ID. The data type is u32[MAX_DST_PRINCIPAL_ID].
CONFIDENTIAL