GL_APICALL void GL_APIENTRY glVertexAttrib4fv(
GLuint indx,
const GLfloat * values
);
| Name | Description | |
|---|---|---|
| in | indx | Vertex attribute index |
| in | values | Array storing vertex attribute values |
Sets vertex attributes using a GLfloat-type array.
Set index to a value that is greater than or equal to 0 and at least one less than the value that can be obtained by glGetIntegerv with GL_MAX_VERTEX_ATTRIBS specified. Call this function when using the same vertex attribute values for all vertices. The values set by this function are used when a vertex attribute array has been disabled by glDisableVertexAttribArray.
The values specified by values[0], values[1], values[2], and values[3] are given as the x, y, z, and w components, respectively, to the vertex shader's input registers.
The following errors occur in this function.
| GL_INVALID_VALUE | index was set to an invalid value. |
|---|
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