end - End process

end - End process

Calling Format

end

Operands

None.

Overview

Ends vertex shader processing.
You must call this instruction after the vertex shader has finished writing all its output data.

This single instruction uses two instructions' worth of space in a program.

If you call this instruction before all of the output data has been written, the output data will be undefined.

Operation

None.

Code Example

main:

    ...

    end

Revision History

2011/12/20
Initial version.

CONFIDENTIAL