nnfriendsFriendPresence Structurestruct nnfriendsFriendPresence
{
nnfriendsGameMode gameMode;
bool isOnline;
bool isInvitingMe;
bool isValid;
};
Structure storing friend presence information.
| gameMode | nnfriendsGameMode |
Game mode information disclosed by the friend. | |
|---|---|---|---|
| isOnline | bool | Holds true when the friend is online and false otherwise. |
|
| isInvitingMe | bool | Holds true when the friend is inviting the local host and false otherwise. |
|
| isValid | bool | Holds true when the data in the obtained structure is valid and false otherwise. |
IsJoinable
|
Checks if the local system is allowed to join a matchmaking group that a communication partner system is participating in. |
|---|
IsJoinable function.CONFIDENTIAL