nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Functionbit32 * MakeUniformCommand( bit32 * command, const nn::math::VEC4 & vec4 ) const;
| Name | Description | |
|---|---|---|
| in | command |
The start address for storing the rendering command. |
| in | vec4 |
A four-dimensional vector. |
Generates a command for setting a vector in a geometry shader uniform.
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