nn::uds::CTR::DestroyNetwork Functionnn::Result DestroyNetwork( void );
None.
Result values listed below. | Value | Description |
|---|---|
Result::IsSuccess |
Destroyed the network and transitioned to the STATE_DISCONNECTED state. |
ResultNotInitialized |
The library is not initialized. Execute the Initialize function. |
ResultInvalidState |
Not in an executable state. Returned when executed in a state other than master. |
ResultWirelessOff |
Transitioned to wireless-disabled mode. Re-initialization is required. |
| A value other than the above | Failed for reasons other than those given above. |
Destroys the network.
All connected clients and spectators are released and the network is destroyed. Only the master can run this function. When you call this function, a disconnect-request packet is sent to clients and spectators and they immediately disconnect from the network. At this time, the GetConnectionStatus function gets DISCARDED_FROM_NETWORK as the reason for disconnection (DisconnectReason). However, depending on the communications environment, there may be times when the disconnect-request packet does not reach clients and spectators. When this is the case, they are disconnected roughly 1 second after this function has been called. In this case, the reason for disconnection is CONNECTION_LOST.
Initialize in Return Values.CONFIDENTIAL