nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::VEC4 & vec4
) const;
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| in | vec4 | A four-dimensional vector. |
Generates a command for setting a vector in a geometry shader uniform.
CONFIDENTIAL