nn::gd::CTR::UniformLocation::UniformLocation Constructor

Syntax

UniformLocation(
     u8 shaderType,
     u16 managedLocation,
     u8 registerLocation,
     u8  size,
     UniformType type
);

Arguments

Name Description
in shaderType Specifies the shader type. If 0 is specified, a vertex shader is indicated; if 1 is specified, a geometry shader is indicated.
in managedLocation Specifies the component location.
in registerLocation Specifies the register location.
in size Specifies the size.
in type Sets the uniform type.

Description

The UniformLocation constructor. Initializes using argument values.


CONFIDENTIAL