nn::uds::CTR::CreateLocalCommunicationId Function
bit32 CreateLocalCommunicationId(
bit32 uniqueId,
bool isTrial = false
);
| Name | Description | |
|---|---|---|
| in | uniqueId | A unique ID. To communicate between multiple titles, specify either of their unique IDs. |
| in | isTrial | Flag for handling cases where the same unique ID is shared by both the final product and trial version. Specify a value of true for trial versions if you do not want the final product and trial version to communicate with each other. Note that this value is always specified as false for product versions. |
A local communication ID is generated from a unique ID.
Generates a 32-bit value (the local communication ID) to use for UDS communication from the 20-bit unique ID assigned by the Submissions department (submissions@noa.nintendo.com).
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