bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::MTX34 & mtx34
);
bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::MTX44 & mtx44
);
bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::VEC4 & vec4
);
bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::VEC4 vec4[],
const int num
);
bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
u8 x,
u8 y,
u8 z
);
| MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX34 & ) | Generates a command for setting a 3x4 matrix in a geometry shader uniform. |
| MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX44 & ) | Generates a command for setting a 4x4 matrix in a geometry shader uniform. |
| MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4 & ) | Generates a command for setting a vector in a geometry shader uniform. |
| MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4, const int ) | Generates a command for setting a vector array in a geometry shader uniform. |
| MakeUniformCommandGS ( bit32 *, u8, u8, u8, u8 ) | Generates a command for setting integers in a geometry shader uniform. |
MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX34 &)Generates a command for setting a 3x4 matrix in a geometry shader uniform.
MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX44 &)Generates a command for setting a 4x4 matrix in a geometry shader uniform.
MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4 &)Generates a command for setting a vector in a geometry shader uniform.
MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4, const int)Generates a command for setting a vector array in a geometry shader uniform.
MakeUniformCommandGS(bit32 *, u8, u8, u8, u8)Generates a command for setting integers in a geometry shader uniform.
CONFIDENTIAL