bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::VEC4 & vec4
);
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| in | location | Register location. |
| in | vec4 | A four-dimensional vector. |
Generates a command for setting a vector in a geometry shader uniform.
CONFIDENTIAL