bit32 * MakeUniformCommandGS(
bit32 * command,
u8 location,
const nn::math::MTX44 & mtx44
);
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| in | location | Register location. |
| in | mtx44 | A 4x4 matrix. |
Generates a command for setting a 4x4 matrix in a geometry shader uniform.
CONFIDENTIAL