glIsShader Function
GL_APICALL GLboolean GL_APIENTRY glIsShader(
GLuint shader
);
| Name | Description | |
|---|---|---|
| in | shader | Shader object |
GL_TRUE for a valid object. Returns GL_FALSE otherwise. Checks a shader object for validity.
Returns GL_TRUE when the name specified by shader indicates a valid shader object. Otherwise, returns GL_FALSE. No errors occur in this function.
CONFIDENTIAL