GL_APICALL void GL_APIENTRY glBindRenderbuffer(
GLenum target,
GLuint renderbuffer
);
| Name | Description | |
|---|---|---|
| in | target | Bind target |
| in | renderbuffer | Render buffer object |
Binds a render buffer object to the current bind target.
Set target to GL_RENDERBUFFER.
Set renderbuffer to a render buffer object generated by glGenRenderbuffers. If you specify a nonexistent render buffer object, a new render buffer object of that name is created simultaneously.
This function generates the following errors.
| GL_INVALID_ENUM | The target argument was set to an invalid value. |
|---|---|
| GL_OUT_OF_MEMORY | Failed to allocate the management region. |
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