u32 SearchBindSymbolNum(
const BindSymbol::ShaderType shader_type,
const BindSymbol::SymbolType symbol_type
) const;
| Name | Description | |
|---|---|---|
| in | shader_type | The type of shader to search for. |
| in | symbol_type | The type to be searched for. |
Searches how many symbols there are of the specified type. Searches for how many symbols there are of the specified type among those set by pragma_bind_symbol in the shader code. Call this function after setting the shader binary using the SetupBinary function.
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