nn::friends::CTR::GetFriendPresence FunctionResult GetFriendPresence( FriendPresence * pFriendPresenceList, const PrincipalId * pPrincipalIdList, size_t size = 1 );
| Name | Description | |
|---|---|---|
| out | pFriendPresenceList | Specifies a pointer to a buffer storing obtained friend presence information. |
| in | pPrincipalIdList | Specifies a pointer to a list of principal IDs. |
| in | size | Specifies the number of buffer elements in the principal ID list. |
Gets a list of friend presence information.
Cannot acquire the invitation flag and game mode of a friend who has a different matchmaking game ID specified.
Returns empty presence information if there is no friend corresponding to the key passed in the arguments.
CONFIDENTIAL