nn::ulcd::CTR::StereoCamera::SetBaseCamera Member Function#include <nn/ulcd.h>
void SetBaseCamera(
const nn::math::Matrix34 * view
);
void SetBaseCamera(
nn::math::Vector3 * position,
nn::math::Vector3 * rightDir,
nn::math::Vector3 * upDir,
nn::math::Vector3 * targetDir
);
SetBaseCamera ( const nn::math::Matrix34 * )
|
Sets the base camera's view matrix. |
SetBaseCamera(nn::math::Vector3 *, nn::math::Vector3 *, nn::math::Vector3 *, nn::math::Vector3 *)
|
Sets the base camera's view matrix. |
SetBaseCamera(const nn::math::Matrix34 *)Specify the view matrix that was created using a function like nn::math::MTX34LookAt.
SetBaseCamera(nn::math::Vector3 *, nn::math::Vector3 *, nn::math::Vector3 *, nn::math::Vector3 *)Specify the base camera information directly.
CONFIDENTIAL