u32 * MakeUniformCommandVS(
u32 * command,
u8 location,
u8 x,
u8 y,
u8 z
);
| Name | Description | |
|---|---|---|
| in | command | The start address for loading drawing commands. |
| in | location | Register location. |
| in | x | X-coordinate value. |
| in | y | Y-coordinate value. |
| in | z | Z-coordinate value. |
Generates a command for setting integers to vertex shader uniform.
CONFIDENTIAL