nn::gr::CTR::BindSymbolVSInteger::MakeUniformCommand Member Function

Syntax

u32 * MakeUniformCommand(
     u32 * command,
     u8 x,
     u8 y,
     u8 z
) const;

Arguments

Name Description
in command The start address for loading drawing commands.
in x X-coordinate value.
in y Y-coordinate value.
in z Z-coordinate value.

Return Values

Returns the next address after the termination of drawing commands that were written.

Description

Generates a command for setting integers to vertex shader uniform.

Revision History

2010/09/15
Initial version.

CONFIDENTIAL