nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Function

Syntax

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::MTX34 & mtx34
) const;

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::MTX44 & mtx44
) const;

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::VEC4 & vec4
) const;

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::VEC4 vec4[],
     const int num
) const;

List of Overloaded Member Functions

MakeUniformCommand ( u32 *, const nn::math::MTX34 & ) Generates a command for setting a 3x4 matrix to vertex shader uniform.
MakeUniformCommand ( u32 *, const nn::math::MTX44 & ) Generates a command for setting a 4x4 matrix to vertex shader uniform.
MakeUniformCommand ( u32 *, const nn::math::VEC4 & ) Generates a command for setting a four-dimensional vector to vertex shader uniform.
MakeUniformCommand ( u32 *, const nn::math::VEC4, const int ) Generates a command for setting a four-dimensional vector array to vertex shader uniform.

Description of MakeUniformCommand ( u32 *, const nn::math::MTX34 & )

Generates a command for setting a 3x4 matrix to vertex shader uniform.

Description of MakeUniformCommand ( u32 *, const nn::math::MTX44 & )

Generates a command for setting a 4x4 matrix to vertex shader uniform.

Description of MakeUniformCommand ( u32 *, const nn::math::VEC4 & )

Generates a command for setting a four-dimensional vector to vertex shader uniform.

Description of MakeUniformCommand ( u32 *, const nn::math::VEC4, const int )

Generates a command for setting a four-dimensional vector array to vertex shader uniform.


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