nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function

Syntax

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::VEC4 & vec4
) const;

Arguments

Name Description
in command The start address for loading drawing commands.
in vec4 A four-dimensional vector.

Return Values

Returns the next address after the termination of drawing commands that were written.

Description

Generates a command for setting a vector to geometry shader uniform.


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